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1. Black screen before character selection - in Issues, Workarounds & Localization [original thread]
I'm having the same problem where I just get a black screen upon logging in but can still access the esc menu fine. I've tried repair, re-installed, dx9 and dx11, fiddled with the graphics settings, but to no avail. Windows 7 Cross-fired ATI Ra...
- by Dr Gustof - at 2013.11.26 06:17:00
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2. [Proposal] Low Sec Love - in Assembly Hall [original thread]
There was an issue with parsing this post's BBCode
- by Dr Gustof - at 2011.10.03 05:04:00
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3. What I see in eve economy/industry/sov structure. - in Assembly Hall [original thread]
I saw your thread the first day you posted it, but I decided not to comment to just let it pass. However since you've bumped it i'll have to ask you not to in the future for the following reasons: Your Ideas are not thought out enough and don't t...
- by Dr Gustof - at 2011.10.03 04:36:00
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4. [Proposal ] The Removal of Ice from High Security Systems - in Assembly Hall [original thread]
Considering the impact something like this would have on the market, it wouldn't be prudent to cut it cold turkey. CCP is doing well with this by making high sec Ice deplete and with just enough to meet demand of high sec, from there they can dete...
- by Dr Gustof - at 2011.10.03 03:55:00
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5. [Proposal] Orca increased ship maintenance bay - in Assembly Hall [original thread]
This doesn't seem like a very important change, but it enables a lot of things that were previously unavailable. I have seen only 2 people mining in low sec (they happened to be together) in my time of wandering around the fringes of the empires...
- by Dr Gustof - at 2011.09.30 18:52:00
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6. [Proposal] Orca increased ship maintenance bay - in Assembly Hall [original thread]
If they've locked you its a little late is it not? Mackinaws arn't the most durable things
- by Dr Gustof - at 2011.09.28 20:58:00
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7. [Proposal] Orca increased ship maintenance bay - in Assembly Hall [original thread]
The Change Orca Ship Maintenance Bay from 400 000m3 to 450 000m3 Reason To facilitate low sec ice mining by allowing three Mackinaws to be stored in an Orca. This enables miners to swtich to combat ships should the need arise. (3 cruisers...
- by Dr Gustof - at 2011.09.28 18:57:00
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8. Minor Machinaw/Orca rebalance - in Player Features and Ideas Discussion [original thread]
Minor change of one of the following: Orca ship maintenance bay from 400 000 to 450 000 OR Machinaw Volume from 150 000 to 130 000 (or 125 000 since it looks nicer ) Reason: To help facilitate low sec ice mining by enabling 3 Mackinaws to b...
- by Dr Gustof - at 2011.09.15 07:10:00
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9. Useless modules list - in Ships and Modules [original thread]
I find that the smaller Large weapons do the same amount of damage as their larger versions when going up against battle cruisers and cruisers. I use them on my typhoon for going around hunting BCs and it alows me to fit a larger buffer and fit 3 ...
- by Dr Gustof - at 2011.07.06 15:58:00
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10. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I'd much rather they were working on revamping the POS then alowing us to walk around stations. Does anyone know if they have a team working slowly on this? There are so many little things wrong with the pos that just build up... Maybe once Dus...
- by Dr Gustof - at 2011.06.27 19:30:00
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11. Bring ecm bursts to npcs (if it's not horribly overpowered) - in Ships and Modules [original thread]
Edited by: Dr Gustof on 08/07/2010 12:06:20 Sorry, I thought everyone knew ECM burst currently does not work against npcs. I was wondering what was the factor that made ccp decide to have it only for pvp. ^ Ignore that. Still a bit tired lol...
- by Dr Gustof - at 2010.07.08 12:01:00
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12. Bring ecm bursts to npcs (if it's not horribly overpowered) - in Ships and Modules [original thread]
What is the OPness of Ecm bursts effecting npcs? I'd love to use more ewar for pve but usually it's not very effective because of the sheer number of opponets.
- by Dr Gustof - at 2010.07.08 07:55:00
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13. Wormhole stabalization - in Player Features and Ideas Discussion [original thread]
wormholes last for at least 16 hours(aprox.)how much longer do you need?
- by Dr Gustof - at 2009.10.25 04:02:00
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14. POS != Corporation Owned Station - in Player Features and Ideas Discussion [original thread]
having a small personal POS is not something I would like to see put into the game (especially for only 25m tower) A starbase should not just be something everyone puts up because they can. There should be effort and investment put into. having i...
- by Dr Gustof - at 2009.10.25 03:20:00
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15. question about booster production - in Science and Industry [original thread]
yes i know, but is that done in an hour?
- by Dr Gustof - at 2008.08.09 20:05:00
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16. question about booster production - in Science and Industry [original thread]
Does anyone know how much a biochemical reactor produces per hour? the medium biochemical reactor? And where to get BPO of the boosters? (complexes i'm guessing) Also does the cloak warp trick work against NPC when trying to transport boosters th...
- by Dr Gustof - at 2008.08.09 19:48:00
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